Saturday, September 7, 2013

Junkcraft Armada update

Things are moving fast and in good shape, take a look at the first sample screen capture of Junkcraft Armada, which started as my summer challenge game that was supposed to end after 2 weeks but already working on it for about 1 month.

This is about a modular spaceship game, build/design your ship while you play, explore, escort or help transport ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies , choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules.

The game is physics driven so expect things to behave like in space, you just drift in space even if your thrusters are off after initial acceleration, get your thrusters damaged and you will have some challenges flying/turning your ship, module's mass and many other factors affect how your ship fly and how fast it can accelerate with many different weapons like energy weapons, kinetic weapons with limited ammo/missiles/torpedos and you can upgrade any module up to 5 levels, with only one life expect to have a though time trying to get to the end, get your command center killed and you are done.

Most of the texture modules are just placeholders at this moment and this is a pre-alpha screen captudre just to test how it works.

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