Things are moving fast and in good shape, take a look at the first sample screen capture of Junkcraft Armada, which started as my summer challenge game that was supposed to end after 2 weeks but already working on it for about 1 month.
This is about a modular spaceship game, build/design your ship while you
play, explore, escort or help transport ships, exterminate pirates and
use the remaining modules as part of your ship or recycle them for parts
for upgrades or repairs with more than 20 different module types, more
than 10 different missions and many different environments that affect
how you maneuver and survive, black holes, white holes and many other
space anomalies , choose the power distribution of your ship between
weapons, shields, thrusters, tractor beams, and many other modules.
The game is physics driven so expect things to behave like in space, you
just drift in space even if your thrusters are off after initial acceleration, get your thrusters damaged and you will have
some challenges flying/turning your ship, module's mass and many other
factors affect how your ship fly and how fast it can accelerate with
many different weapons like energy weapons, kinetic weapons with limited ammo/missiles/torpedos and you can upgrade any module up
to 5 levels, with only one life expect to have a though time trying to
get to the end, get your command center killed and you are done.
Most of the texture modules are just placeholders at this moment and this is a pre-alpha screen captudre just to test how it works.