Monday, December 24, 2012

Happy holidays and prosperous new year!

Wish you happy holidays and Prosperous new year, it has been a very busy year with lots of new ideas to test and a lot more work than I was expecting, but finally it is given good results.

I just uploaded a simple video showing up spring vertex functionality and how secondary motion can be achieved easily and it also interacts with cloth fabric vertices at the same time. Most probably the framwork will be ready for prime time by the end of January, and expecting to develop all the juicy stuff for the game after, it was very tedious to animate and adjust parameters while programming but the new framework will make that a thing of the past.

Friday, December 14, 2012

Time to get warmer this winter...isn't it?

It was a very busy week, with many small ideas that finally paid off,  it was a long journey since I started working on the fabric simulator but finally I was able to make it work perfectly, next is  wind and gravity modifiers but hope this will take very little time to implement. Check the latest video showing the fabric simulator in real time at my channel. Don't forget to like it! if you want to get more updates on the next things I have in mind. Almost one video a week this December, a lot of things are getting done every week.

So few lines of code were needed this week to solve the worse physics issues I couldn't fix until something come up to my mind while traveling in the train. The only sad thing is that I won't be able to release Elem3ntz! game before year-end as I was hoping for, but instead I added so many new things into the animation framework but I think it will pay offs in the long term.

Sunday, December 9, 2012

Finally enabled texture atlas animation

After so many months, finally I made time to add texture atlas animation clips in the framework, took a few days to complete the user interface and cloning options but now I can easily add texture atlas sprite animation. Check the latest update in my channel

Sunday, December 2, 2012

Animation clips references

I am quite happy today, and very busy, the last few days I've been trying to figure out how to include clips from other animations that I have made to re-use them as building blocks with minor overhead. Finally I can show some of the latest changes in the framework. This weekend I was able to solve this problem, I couldn't figure out an easy way for many months until this weekend and finally an Eureka! moment came, and found a way to run multiple animation clips inside other clips as references, making a lot easier to animate, each included clip can run in infinite loops at different rates or triggered by in-game events. This seems to be a trivial issue if you program the solution for each specific animation but when running multiple ones and trying to batch everything in one mesh it becomes quite complicated to build.

Check the video in my channel

There is still one issue related to cloths and springs, whenever the frameworks runs slowly or is delayed the vertex location can go nuts and jump all the way around, it doesn't happens as long as the game runs smoothly, so I need to implement some special logic to avoid over moving those vertices, not an easy task, but have many more things that I want to finish implementing before releasing the Elem3ntz! game.