Wednesday, March 26, 2014

Interior Illumination

The past few weeks I've been implementing several new features including procedural hand weapons for crew members. One of the modules that was still in my mind since the begining was the internal illumination module to add deep and mood to the ship, some ships will be more illuminted than others and this will affect also on the gameplay making it difficult for the player to find hidden enemy units in the dark for example. Still many more features will be shown in the upcoming weeks. Here is a sample image of the work in progress illumination module inside ships.


Still small details need to be added like the source of the light, but it is looking a lot better than just a plain illumination.

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