As mentioned a week ago, the interface and gameplay inside the ship changed. By adding modules to your ship the inside also changes accordingly, corridors connect different sections of your ship so your crew can walk around the ship, but be aware that if a module is damaged you will start to see holes or broken parts, if a wall breaks completely, who ever is close will be pulled out by the space vacuum.
Assigning roles to your crew will also affect how they behave inside, so a mechanic will try to fix whatever is broken inside your ship, while a security guard will patrol your ship all the time just to make sure that everything runs as expected. Sometimes pirates may board your ship so having enough guards will make sure that you survive the day.
This is a work in progress image, your crew can be manually selected and do tasks like fixing specific areas otherwise they will do whatever they think is better for your ship, or for them.
A space ship is not complete with bunks and a toilet! , bunks limit how many crew members you can have on board, and if your bunks gets destroyed your crew will demand a replacement or they may get angry at you over time, who knows what can happen after!...