I wanted to have a page flipping animation but the effort and time spent on it in my mind was not worth it, but I really wanted to give more eye candy. So my target was to make it in a day max, doing the texturing and animating in 3d will make sense but would have taken more than a day since I haven't written any code at this moment to import 3d animated skeletons. At the end, I did the page flip animation in 2d with the framework I developed for this game without having to use very complicated stuff, just a few hours matching the textures and animation and then importing everything through the animation pipeline, everything went smoothly in less than a day finished it but there was a small bug I didn't like. So most of the time spent the next day was to to make sure no flicker happen, I couldn't really find the issue for many hours but it happened from time to time, at the end I found that it was a synchronization issue, the game is running freely and with over 300 FPS, but when doing the updates and getting the control input it was not in sync with the animation, so it was switching the textures at different times, sometimes before the page animation started, sometimes after, so the solution was to synchronize the update and the controller input, finally no move quirks on screen.
I am happy with the results. Check the video in my youtube channel.