Something that bothered me for quite long time is the fact that not many forces are factored inside space ships, in games or movies. Let's think about acceleration or rotating your ship, that do not really affect things inside, I haven't seen any single game handling this at all, so your crew should be affected by many different forces.
Well in the next few days I will add momemtum and centripetal forces, so accelerating or turning your ship will cause many things. For example if your crew is floating without gravity inside your ship and you decide to turn around very fast, your crew will hit walls and get hurt, also if you leave unsecured stuff on the floor while you accelerate or turn around your items maybe get destroyed by the impact or fly around, so storing everything properly will be very important. There won't be a magic wand that will let things stick on the floor.
Accelerate your ship very fast and things may get ugly inside, you can add as many thrusters in your ship but the faster you turn or accelerate the more cautious you will have to be with your crew and stuff inside, better keep your crew sit and your stuff stored in secure places. This is a new dynamic being added to the game.
Here is a small sample, some stuff left on the floor while accelerating my ship and rotating at the same time.