Monday, April 10, 2023

Loot Rat has been released!

 Just a little bit more than a month ago I started this game, and now, you can play it , download it from https://mysticriver.itch.io/ totally free.

 You play as a Loot Rat, roll dice and complete requirements from cards to get loot!, then assign loot to the enemies of the hero so once dead the hero will get those loot items, help the hero complete the quest and save the world!.

 


 





Thursday, March 16, 2023

My next game for the month of April is Loot Rat

 History
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Have you ever complained about the loot you get when playing games? why you get so many duplicates or useless stuff and not incredible stuff every time? blame the loot rat! Loot rat puts items into your enemies without them knowing they have those items with them, so it is up to you to decide what to give to the hero on every battle and help the hero save the world.

Gameplay
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It is a dice and inventory management game, where you roll dices to steal items from different places, put them into your backpack and put those items into the enemies loot slots, when the hero defeats the enemies the hero will receive the loot you put there, so you basically help the hero save the world, assign the wrong loot and the hero may even lose the battle.

 


 

This is still work in progress of the game.


 Video introduction to the game


 Next update will show some game play.

Tuesday, February 28, 2023

New game release! Space Bugs Wars!

 I started making Monogame (Including XNA) games for more than 10 years but never released any, but today, I released my first game made in Monogame, Space Bugs Wars, and it is free for download from

 itch.io


 


Also I release YouTube videos every week, I talk about indie game development and I focus on different topics that may be of your interest , if you are demotivated or stressed out while making your games take a look at my videos, some may give you some laughs. You can watch about  Space Bugs Wars in YouTube  and I made this game in 3 and a half weeks. My plan is to release one game a month and this is the first one.

Thursday, March 17, 2016

Fire without gravity

Last year, I added fires inside ship and a spread model, and recently added no gravity or microgravity into space ships, the challenge now is to figure out how fire will behave, because no one really knows what happen in space yet! I've been thinking for months what should look like in real life but I couldn't find any real study to back up my ideas, well finally NASA is going to do that test, you can read more at NASA Fire test in space, I am really excited so finally I can see more than just a small flame in space and replicate the findings in game.

So stay tunned, once the report and some images are published I will remodel fire in 0g!

Thursday, February 25, 2016

No gravity is quite an interesting topic to look at...new mechanic in game

So far until now, all the game was modeled around having gravity always, but not anymore, I wanted to add more realism and now lack gravity also affects your ship and when visiting other places, this means a lot of changes in the game, one was the addition of inertia and acceleration inside ships that affects your crew, previously shown for objects, now it also affects crew members, but your ship may also lack gravity controls and that will affect how your crew navigate inside ships, so the next update will show up how your crew move in 0g and other items that may help your crew move inside ships better like magnetic boots.

Sunday, February 7, 2016

More forces at work!

Something that bothered me for quite long time is the fact that not many forces are factored inside space ships, in games or movies. Let's think about acceleration or rotating your ship, that do not really affect things inside, I haven't seen any single game handling this at all, so your crew should be affected by many different forces.

Well in the next few days I will add momemtum and centripetal forces, so accelerating or turning your ship will cause many things. For example if your crew is floating without gravity inside your ship and you decide to turn around very fast, your crew will hit walls and get hurt, also if you leave unsecured stuff on the floor while you accelerate or turn around your items maybe get destroyed by the impact or fly around, so storing everything properly will be very important. There won't be a magic wand that will let things stick on the floor.

Accelerate your ship very fast and things may get ugly inside, you can add as many thrusters in your ship but the faster you turn or accelerate the more cautious you will have to be with your crew and stuff inside, better keep your crew sit and your stuff stored in secure places. This is a new dynamic being added to the game.

Here is a small sample, some stuff left on the floor while accelerating my ship and rotating at the same time.

Saturday, January 16, 2016

Lots of updates

Development the in the last few months went pretty well, but haven't updated the blog that much, you can see what happened in the daily log to have an idea what's coming up to the game.

For now, hope you can enjoy a small comic strip about several things I have in my mind around the game, at least once a month you will see one.