Saturday, November 22, 2014

Warp, battery and power distribution updates

Power generators provide the electricity around your ship, different components can be added to your power generator as seen below, also a power button was added to all systems so you can decide at any time which systems to turn off if you need extra power for something else like life support or weapons.


Also a battery system was added this week, so excess power is stored for emergencies.


And finally, a more accurate traveling calculations and warp control, now you can decide the warp speed to travel and know ahead of time what will be the estimated time for arrival (ETA) on screen

You can choose to go at 100% of your maximum warp speed or if needed you can push it over a little bit more up to 10% more but that will consume more energy/resources and will degrade your warp components faster or even destroy them if the maximum warp speeed is overclocked over long periods of time. For example, the image below shows the warp core system panel, and if warp speed is pushed up for too long components like the warp coil seen below will degrade from 100% to 0% over time, at 0% it will get destroyed and you will need to get replacement parts, when a components gets destroyed like the warp coil, the maxium warp speed will also drop according to missing parts.






When boarding enemy ships you may also get some replacement parts from their panels or even steal them if you like, anything can happen, even pirates can steal some of your components if they are able to break through your security.

That's all for this week!.


Friday, November 7, 2014

Electronic system panels and automated tasks

Inventory items were added recently into the game, now you can equip crew members with different kind of armor types, boots and guns. Food will be also displayed in the inventory as well as medical kits and many other things. One new addition on top of that is electronic components, now each system in the ship has a control panel where components can be arranged to make the system work as seen below.





Different components will be needed to make sure that the system will work properly, you can still use low grade components and get lower than expected results in the performance of those systems, you will find that for example a turret will show up 4 lanes of components and if some portion of it is broken the performance of the turret will degrade or you can utilize enhanced components or researched ones to improve efficiency. Since all the system modules in the ship can be modded it seems that there will be a lot of micro-management and a lot of work to make sure that all systems are working, but that's not the case, crew members if assigned to fixing tasks will actually go and fix those panels for you , for example an engineer will make sure that all the components are in place or at least make sure that is patched with the parts you have in your ship, they will go and pickup the parts from lockers or other places and install them as needed, but you can also manually do different configurations to suit your needs and the repairing team will still fix those panels if something gets broken if you have the electronic parts needed.




Whenever a crew member is tired or hungry, they will try to find the best place to get their need fulfill, hungry? then go to the proper food source, if you assign a bunk to a crew member they will go there to sleep when tired, but there may be situations in which you really need those crew members working regardless if they are hungry or sleepy, so raising the status to red alert will put everyone who is capable of performing a duty to do so, so you can make sure you have your pilot, gunners and others ready for combat even if they need to sleep, eat, get medical attention or any other task. Crew members will also make sure your ship stuff is properly stored, for example you can drop guns on the floor and other stuff, but that is very dangeous in space with so many bad things to happen, so free crew members will store those items in proper locations if there is empty space, the last thing you want to have is guns on the floor and get a hull breach and lose all those guns into space, or get your food spoiled if not properly stored in the food refrigeration system.

So in summary, there is a lot of new AI written to automate tasks, you are the captain of your ship so you shouldn't be micro-managing everything to survive, you have to use your crew to get to your goal but if you really are the micro-manager type you can still do that as needed, the main purpose is for you to set orders and expect your crew to follow them the best way they can under the circunstances, but don't expect a baddly injured crew member without legs to stand up and walk, there are physical limitations being put, but instead of walking they may float in space if gravity is disabled. Gravity and inertia control in ship will be the next major update, more details later.

Saturday, November 1, 2014

Inventory!

Added inventory!, each character will have an inventory, the use of the inventory will allow for example a doctor to carry many medical kits, and medical kits do have a consumption level depending on the use, food also use space so be wise to choose your equipment when going outside , more weapons, armor, or other things to choose from.


Recently I had my crew feed prisoners but found that they were actually picking only one food ration at a time so it was taking a lot of travel time spent when I had many prisoners, so an inventory allows them now to carry multiple rations and distribute them properly.

Saturday, October 25, 2014

Time, search and rescue , sleep and injury system

Until recently I had this feeling, why should I leave an injured crew member behind in battle? or let it burn when fire is spreading everywhere, with no capability of pulling injured crew members from those dangerous places it became frustrating in some events, losing them because I couldn't extinguish the fire on time, well not anymore, now you can carry injured crew members and put them in a safe place so medics can cure behind the lines, or you can carry enemy robots destroyed and try to hack them or get spare parts from them, but beware trying to hack enemies can result in booby traps too!, in a future update funerals will be also available for the fallen ones, why is this important? your crew interact with each other so losing a friend will affect them and having a funeral will help them overcome the loss, though if some crew members do not care nothing will change for them.



Also added current local time in your ship, this will allow the player to know the standard time in your ship, why is that necessary? well crew members need to eat and sleep, so according to the time shown on the corner you can see when night time is coming, though there isn't really a night time in space, but still your crew need to sleep. In this case I overworked my crew and they slept on the floor, later I will show the crew bunks where they can go and sleep. There is also a robot carrying another broken robot which I am planning to hack later. Robots do not need to sleep but need to recharge.

Beware, do not leave bodies to rotten in your ship, your crew will be affected emotionally if they see dead people, some may not even properly sleep for a long time.

Lastly, I've been working on the injury system, now crew members health can be monitored and see which part of the body have been damaged, they can loose limbs or internal organs and more advanced medic facilties will be needed to repair or replace limbs, a missing leg will not allow a crew member to walk, or a missing hand will not allow a crew member to wield double handed weapons like rifles, only pistols. Depending on where the injury happened some crew members may develop phobias.


Some body parts will be easily replaceable with 3d bio-printers and other machines while others may permanently affect your crew member, a damaged brain will impair some of the capabilities but if proper equipment is acquired it may be possible to save them, I will leave the medical facility for another post.

Saturday, October 11, 2014

Crew in your ship

So far until now all screenshots have shown crew members in space suit only, but that just changed and now your crew will be visible in their own clothes inside ships, only space suits will be needed when being in space or while going to places without life support.


This will add a lot of variety to the game and the look of it. Space suits have a color per ship so you can easily identify the crew member belonging to the ship and the ones that are yours, this will be very useful when boarding ships but when a crew member is not wearing a space suit a casual cloth will be displayed.

Another important thing to look at is that each crew member do have an area in their cloth that will change color according to their duty, so for example a crew member assigned to security will have an orange section in the uniform as well in the suit so you can easily identify by colors the assignment, but if you have difficulties differentiating colors you can always look at the window and see the icon assigend to that crew member.

Thursday, September 25, 2014

Temperature in your space ship

Temperature plays a role as a new game mechanic. Part of your life support system allows life to survive by providing oxygen but also a good ambient temperature, with oxygen but not adecuate temperature your crew will burn of freeze in space.

When being closer and closer to a star the temperarature of your ship will increase over time and damage modules, your crew will also suffer burns and may die due to the heat or start fires inside your ship too!. Having a fire incident in your ship will also raise the temperature of the modules on fire and melt your ship's hull and armor having even more leaks.

Now you can also check the temperature inside of your ship like the image below, in this case I am too close to a star and things started to get too hot for my crew to survive.


Turning your systems off can lower the radiation leak your ship makes into space making it more difficult for enemies to find your ship or track it, but it also means that it will slowly turn colder and colder and that will affect how your crew react and survive, but if you are close to a star the temperature will raise a lot faster and be more dangerous. If you have lots of robots in your ship the temperature ratio will not affect them that fast compared to humans, lack of oxygen do not damage robots and allows easy fire management. Hull breaches decrese or increase temperature depending how close to a star is your ship, and makes your ship leak oxygen, if too much oxygen is leaked you won't be able to recycle your module's oxygen properly and some human crew members may die over time or go crazy!, but you can replenish your oxygen levels in space stations or other places.

In the following screeshot, the ship is located far from any nearby star and all systems were turned off, after some time the temperature dropped very low and started to affect your crew.


And here is when fire spreads with taking any action, some areas are getting hotter and hotter to the point that it will be very hard for your crew to get in there to extinguish the fire.


Much more to share soon.

Monday, September 22, 2014

The prison in your ship

The prison is a new working module for your ship as seen below.


Just make sure doors are locked or they may escape...

You may be able to save enemies and put them in jail until you reach a starport and deliver them to justice and get some reward, also slavers may have many prisons in their ships so you may be able to save and free the good people. But also means that you may decide to go the dark path and use it to imprison others, is up to you to decide which path you want to go.