Monday, March 19, 2012

not many "graphical" updates yet...

Doing a lot of fixing and debugging a lot of the slowdowns and framerates in the game, but pretty confident most of the most obvious issues have been fixed in the last few weeks and is getting close to a pretty stable build now.

Will post some new pictures and more information of the game in the next few weeks. There are only around 90 days left for the DBP2012 so hoping to have a very stable build by then.

Sunday, March 11, 2012

DBP2012

Another year, another competition and the inscription is open now, check Dream Build Play 2012 at https://www.dreambuildplay.com/Main/Default.aspx

Hope to make it better this year.

Saturday, March 3, 2012

Finally weekend!
I can share a picture of the gameboard now. Still element icons are work in progress.



Enjoy!

Thursday, February 16, 2012

Another week gone and something more to share
This is another of the in game playable characters, the witch, still work in progress


Tuesday, February 7, 2012

Productive week and unknown solutions...

It has been a very productive week so far, struggled trying to make a XNA window fit a windows form, so far I have been unsuccessfull to accomplish that task so I had to load demo window and base on it remove all the unnecessary code and work on the cut scene/background editor, spent 3 days trying to fit the XNA window but after that took me like 3 more days to finish the skeleton and player of my animations, for just a week of work I think the output is pretty decent. Stll no timeline editor like any video editor since I couldn't find any free control for that yet, don't want to waste too much time developing it now. Here is an screenshot of the WIP editor.


Hope this will accelerate the animation process of the cut scenes and sprites in the game. Maybe will post a video of it running XNA animations in realtime while editing, it imports different spritesheets, same as the ones used for the game so I don't have a double work to do, just use the in game player of the editor saving a lot of space and time. Still need to add the audio track so the editor can be used for any other project in the future as well include effects like bloom, motion blur , etc... but that is planned for another game.

Friday, January 27, 2012

Progress and small teaser

Great progress has been made in the last couple of weeks, 40% of the AI has been completed and some progress on the effects and game mechanic. Just a teaser picture of the upcoming game Elem3ntz! below...



Elem3ntz! is a puzzle game where you combine different elements to attack the other player, more details soon.

And of course! this is an Indie game and I hope people to enjoy it!

Tuesday, January 3, 2012

New game in progress update

Just a quick update...
The new game is moving slow but smooth, as an update starting 2012 I have something to share, more to come as soon as the UI is polished and gameplay refined, still in very alpha state but just a quick screenshot of the game title...








Hope everyone enjoyed the new year holidays!