Thursday, February 16, 2012

Another week gone and something more to share
This is another of the in game playable characters, the witch, still work in progress


Tuesday, February 7, 2012

Productive week and unknown solutions...

It has been a very productive week so far, struggled trying to make a XNA window fit a windows form, so far I have been unsuccessfull to accomplish that task so I had to load demo window and base on it remove all the unnecessary code and work on the cut scene/background editor, spent 3 days trying to fit the XNA window but after that took me like 3 more days to finish the skeleton and player of my animations, for just a week of work I think the output is pretty decent. Stll no timeline editor like any video editor since I couldn't find any free control for that yet, don't want to waste too much time developing it now. Here is an screenshot of the WIP editor.


Hope this will accelerate the animation process of the cut scenes and sprites in the game. Maybe will post a video of it running XNA animations in realtime while editing, it imports different spritesheets, same as the ones used for the game so I don't have a double work to do, just use the in game player of the editor saving a lot of space and time. Still need to add the audio track so the editor can be used for any other project in the future as well include effects like bloom, motion blur , etc... but that is planned for another game.

Friday, January 27, 2012

Progress and small teaser

Great progress has been made in the last couple of weeks, 40% of the AI has been completed and some progress on the effects and game mechanic. Just a teaser picture of the upcoming game Elem3ntz! below...



Elem3ntz! is a puzzle game where you combine different elements to attack the other player, more details soon.

And of course! this is an Indie game and I hope people to enjoy it!

Tuesday, January 3, 2012

New game in progress update

Just a quick update...
The new game is moving slow but smooth, as an update starting 2012 I have something to share, more to come as soon as the UI is polished and gameplay refined, still in very alpha state but just a quick screenshot of the game title...








Hope everyone enjoyed the new year holidays!

Sunday, September 18, 2011

Slow updates...

Been very busy the past few months, and development stopped a little bit, but still having some improvements here and there. I will release this game a little bit late since I just started preparing some other project for next year, but still this will be finished at some point of time. I am almost at the same start date as when I started a year ago this project, and I found myself with new ideas and a more enjoyable playing experience in a very different way, so I will post some pictures later when I have them ready. At least I will post some updates every 2 months.

Saturday, July 9, 2011

A new in-game picture

Just a quick glance of the updated graphics of Zombie Crusade for XBOX360.






Still work in progress, it has been a very busy week, but graphics are now getting to the level I wanted to have for this game., more to come up soon....like magic effects and better illumination

Saturday, July 2, 2011

Few updates

After  the contest entry, i found myself with some free time to really upgrade the graphics so just made a few minor changes and also in the shading model, instead of just using a simple round shade.
Illumination is also being added to the game so a more pleasant image is shown.


Still lot more to do... but just a start.